Once the game is on steam though steam API would be an option - which may potentially allow hosting and joining via steam friends with its networking support. If all above fails, you can use hamachi although it would be considerably more preferable to have a friend host instead, or use a public server. if it does not exist then try to add it again and search for an apply/OK or other confirmation on the site. There is a way to statically assign an IP to a particular mac address to avoid this, otherwise it should be OK to change the IP to the new one by editing the rule but assigning an IP to the mac address should be a more permanent solution to that.Īdditionally check if the rule still exists after the router has been restarted. If the above steps do not work, check if the IP in cmdprompt/router status has changed (IE. Some routers will autorestart themselves on apply, some will not require a restart, and some others may require manually restarting after the rule is added. Barotrauma uses UDP port 14242 by default, it shouldn't be harmful to use TCP/UDP as an option if this for some reason does not work. You will need to use the IPv4 Address from cmd prompt to specify the IP for your computer behind the routers network, not the external IP You can try using a search engine for your router make and port forwarding to get a better idea for its name) Find the port forwarding page, it may be under a different name. You type into your browser address box your default gateway (Usually a number like 192.168.0.1 / 192.168.1.1) Physical access to the router or to ask the one who manages it for its username and password (Usually found on a sticker on the router for its default) cmd prompt (Type IP config, the relevant information will appear there - you record "Default gateway" and "IPv4 Address" on the adapter relevant for your connection, typically "Local Area Connection #") Without defining that street address you cant simply duplicate the package to go to every house it just doesn't work that way. You have a single package to deliver but need the house number - port forwarding is like telling the delivery man which house number to send the package to. Your External IP Address is like a street but you cannot see the houses from the outside. Port forwarding is simple, and its best described as the following: It does not sound like you have the patience to port forward so it is better if a friend attempts it. Networking skills are good to have, and generally it takes minutes to do. The computer also needs its firewalls to be configured correctly and (If applicable) its anti virus to not block it either or it is simply blocked right at the source. Now for the port forwarding part, since the above two are not available or likely not to work: The other method is UPNP where it attempts to automatically configure ports temporarilly on request which most routers do not support correctly and is of no fault to the game nor networking library it uses - most of them simply break standards as there isn't much of a standard to doing it. Games tend to require some external thing (Such as steam) to perform NAT Punchthrough which is how services like steam manage to connect players together without a port forward (And even then - most games don't manage it and various router brands can prohib it to work quite right)
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